var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/longarrow.png'); } var sprite; var cursors; function create() { game.stage.backgroundColor = '#124184'; sprite = game.add.sprite(400, 300, 'arrow'); cursors = game.input.keyboard.createCursorKeys(); } function update() { sprite.body.velocity.x = 0; sprite.body.velocity.y = 0; sprite.body.angularVelocity = 0; if (cursors.left.isDown) { sprite.body.angularVelocity = -100; } else if (cursors.right.isDown) { sprite.body.angularVelocity = 100; } if (cursors.up.isDown) { game.physics.velocityFromAngle(sprite.angle, 300, sprite.body.velocity); } } function render() { game.debug.renderBodyInfo(sprite, 16, 24); }