var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../../scene/plugins/GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Quad = require('./Quad'); // When registering a factory function 'this' refers to the GameObjectCreator context. GameObjectCreator.register('quad', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var quad = new Quad(this.scene, x, y, key, frame); BuildGameObject(this.scene, quad, config); return quad; });