var ImageCanvasRenderer = function (renderer, src, interpolationPercentage) { var frame = src.frame; var alpha = src.color.worldAlpha * 255 << 24; // Skip rendering? if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight) { return; } var data = src.transform.getCanvasTransformData(interpolationPercentage); var tint = src.color._glTint; var bg = src.color._glBg; renderer.batch.add(frame.source, src.blendMode, data, frame.uvs, alpha, tint, bg); }; module.exports = ImageCanvasRenderer;