var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update:update }); function preload() { game.load.image('phaser', 'assets/sprites/phaser-dude.png'); game.load.image('logo', 'assets/sprites/phaser_tiny.png'); game.load.image('pineapple', 'assets/sprites/pineapple.png'); game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16); } var button1; var button2; var button3; var indicator; function update() { // Pad "connected or not" indicator if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad1.connected) { indicator.animations.frame = 0; } else { indicator.animations.frame = 1; } } function create() { game.stage.backgroundColor = '#736357'; game.input.gamepad.start(); indicator = game.add.sprite(10,10, 'controller-indicator'); indicator.scale.x = indicator.scale.y = 2; indicator.animations.frame = 1; // Here we create 3 "hotkey buttons" for Gamepad #1, buttons 0-2 and bind them all to their own functions button1 = game.input.gamepad.pad1.addButton(Phaser.Gamepad.BUTTON_0); button1.onDown.add(addPhaserDude, this); button2 = game.input.gamepad.pad1.addButton(Phaser.Gamepad.BUTTON_1); button2.onDown.add(addPhaserLogo, this); button3 = game.input.gamepad.pad1.addButton(Phaser.Gamepad.BUTTON_2); button3.onDown.add(addPineapple, this); } function addPhaserDude () { game.add.sprite(game.world.randomX, game.world.randomY, 'phaser'); } function addPhaserLogo () { game.add.sprite(game.world.randomX, game.world.randomY, 'logo'); } function addPineapple () { game.add.sprite(game.world.randomX, game.world.randomY, 'pineapple'); }