var Class = require('../../utils/Class'); var Components = require('./components'); var Sprite = require('../../gameobjects/sprite/Sprite'); var ArcadeSprite = new Class({ Extends: Sprite, Mixins: [ Components.Acceleration, Components.Angular, Components.Bounce, Components.Debug, Components.Drag, Components.Enable, Components.Friction, Components.Gravity, Components.Immovable, Components.Mass, Components.Size, Components.Velocity ], initialize: // x/y is the center of the Sprite / Body, just like other default Game Objects // This needs a body adding to it, so create it via the AP Factory, or add it to an AP Group function ArcadeSprite (scene, x, y, texture, frame) { Sprite.call(this, scene, x, y, texture, frame); } }); module.exports = ArcadeSprite;