/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @namespace Phaser.Sound */ /** * Config object containing various sound settings. * * @typedef {object} SoundConfig * * @property {boolean} [mute=false] - Boolean indicating whether the sound should be muted or not. * @property {number} [volume=1] - A value between 0 (silence) and 1 (full volume). * @property {number} [rate=1] - Defines the speed at which the sound should be played. * @property {number} [detune=0] - Represents detuning of sound in [cents](https://en.wikipedia.org/wiki/Cent_%28music%29). * @property {number} [seek=0] - Position of playback for this sound, in seconds. * @property {boolean} [loop=false] - Whether or not the sound or current sound marker should loop. * @property {number} [delay=0] - Time, in seconds, that should elapse before the sound actually starts its playback. */ module.exports = { SoundManagerCreator: require('./SoundManagerCreator'), BaseSound: require('./BaseSound'), BaseSoundManager: require('./BaseSoundManager'), WebAudioSound: require('./webaudio/WebAudioSound'), WebAudioSoundManager: require('./webaudio/WebAudioSoundManager'), HTML5AudioSound: require('./html5/HTML5AudioSound'), HTML5AudioSoundManager: require('./html5/HTML5AudioSoundManager'), NoAudioSound: require('./noaudio/NoAudioSound'), NoAudioSoundManager: require('./noaudio/NoAudioSoundManager') };