var GetAdvancedValue = require('../utils/object/GetAdvancedValue'); var BuildGameObjectAnimation = function (sprite, config) { var animConfig = GetAdvancedValue(config, 'anims', null); if (animConfig === null) { return sprite; } if (typeof animConfig === 'string') { // { anims: 'key' } sprite.anims.play(animConfig); } else if (typeof animConfig === 'object') { // { anims: { // key: string // startFrame: [string|integer] // delay: [float] // repeat: [integer] // repeatDelay: [float] // yoyo: [boolean] // play: [boolean] // delayedPlay: [boolean] // } // } var anims = sprite.anims; var key = GetAdvancedValue(animConfig, 'key', undefined); var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined); anims.load(key); var delay = GetAdvancedValue(animConfig, 'delay', 0); var repeat = GetAdvancedValue(animConfig, 'repeat', 0); var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0); var yoyo = GetAdvancedValue(animConfig, 'yoyo', false); anims.delay(delay); anims.repeat(repeat); anims.repeatDelay(repeatDelay); anims.yoyo(yoyo); if (GetAdvancedValue(animConfig, 'play', false)) { anims.play(key, startFrame); } else { var d = GetAdvancedValue(animConfig, 'delayedPlay', 0); if (d > 0) { anims.delayedPlay(d, key, startFrame); } } } return sprite; }; module.exports = BuildGameObjectAnimation;