var Blitter = require('./Blitter'); var GameObjectFactory = require('../../scene/plugins/GameObjectFactory'); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns GameObjectFactory.register('blitter', function (x, y, key, frame) { return this.displayList.add(new Blitter(this.scene, x, y, key, frame)); });