var BitmapText = require('./DynamicBitmapText'); var BuildGameObject = require('../../BuildGameObject'); var GameObjectCreator = require('../../../scene/plugins/GameObjectCreator'); var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue'); // When registering a factory function 'this' refers to the GameObjectCreator context. GameObjectCreator.register('dynamicBitmapText', function (config) { var font = GetAdvancedValue(config, 'font', ''); var text = GetAdvancedValue(config, 'text', ''); var size = GetAdvancedValue(config, 'size', false); var align = GetAdvancedValue(config, 'align', 'left'); var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align); BuildGameObject(this.scene, bitmapText, config); return bitmapText; });