var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); game.load.image('background','assets/misc/starfield.jpg'); } var button; var background; function create() { game.stage.backgroundColor = '#182d3b'; background = game.add.tileSprite(0, 0, 800, 600, 'background'); button = game.add.button(game.world.centerX - 95, 200, 'button', actionOnClick, this, 2, 1, 0); button.anchor.setTo(0.5, 0.5); button.scale.setTo(2, 2); // button.width = 100; // button.height = 300; button.angle = 10; } function actionOnClick () { background.visible =! background.visible; } function render () { game.debug.renderSpriteCorners(button); game.debug.renderPoint(button.input._tempPoint); }