var TWEEN_CONST = require('./const'); // A Tween is responsible for tweening one property of one target. // If a target has many properties being tweened, then each unique property will be its own Tween object. // This allows us to have differing ease, duration and associated events per property. // A Tween contains TweenData objects (at least one). It can contain more than one TweenData, // in which case they play out like a nested timeline, all impacting just the one target property. var Tween = function (manager, target, key) { // Needed? Maybe to dispatch Events? this.manager = manager; this.target = target; this.key = key; this.start; this.current; this.end; // TweenData array this.data = []; // Current TweenData being processed this.currentTweenData = null; // if true then duration, delay, etc values are all frame totals this.useFrames = false; // infinitely loop this tween? Maybe a string? 'alternate', 'reverse', etc // When enabled it will play through this.loop = false; // Time in ms/frames before the tween loops again if loop is true this.loopDelay = 0; // Time in ms/frames before the 'onComplete' event fires this.completeDelay = 0; // delta countdown timer this.countdown = 0; this.state = TWEEN_CONST.PENDING_ADD; this.paused = false; this.callbacks = { onStart: { callback: null, scope: null, params: null }, onUpdate: { callback: null, scope: null, params: null }, onRepeat: { callback: null, scope: null, params: null }, onComplete: { callback: null, scope: null, params: null } }; this.callbackScope; }; Tween.prototype.constructor = Tween; Tween.prototype = { init: require('./components/Init'), loadValues: require('./components/LoadValues'), playNext: require('./components/PlayNext'), setCurrentTweenData: require('./components/SetCurrentTweenData'), setEventCallback: require('./components/SetEventCallback'), start: require('./components/Start'), update: require('./components/Update') }; module.exports = Tween;