/** * Phaser.Loader * * The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. * It uses a combination of Image() loading and xhr and provides progress and completion callbacks. */ Phaser.Loader = function (game) { /** * Local reference to Game. */ this.game = game; /** * Array stores assets keys. So you can get that asset by its unique key. */ this._keys = []; /** * Contains all the assets file infos. */ this._fileList = {}; /** * Indicates assets loading progress. (from 0 to 100) * @type {number} */ this._progressChunk = 0; /** * An XMLHttpRequest object used for loading text and audio data * @type {XMLHttpRequest} */ this._xhr = new XMLHttpRequest(); /** * Length of assets queue. * @type {number} */ this.queueSize = 0; /** * True if the Loader is in the process of loading the queue. * @type {bool} */ this.isLoading = false; /** * True if all assets in the queue have finished loading. * @type {bool} */ this.hasLoaded = false; /** * The Load progress percentage value (from 0 to 100) * @type {number} */ this.progress = 0; /** * You can optionally link a sprite to the preloader. * If you do so the Sprite's width or height will be cropped based on the percentage loaded. */ this.preloadSprite = null; /** * The crossOrigin value applied to loaded images * @type {string} */ this.crossOrigin = ''; /** * If you want to append a URL before the path of any asset you can set this here. * Useful if you need to allow an asset url to be configured outside of the game code. * MUST have / on the end of it! * @type {string} */ this.baseURL = ''; /** * Event Signals */ this.onFileComplete = new Phaser.Signal; this.onFileError = new Phaser.Signal; this.onLoadStart = new Phaser.Signal; this.onLoadComplete = new Phaser.Signal; }; /** * TextureAtlas data format constants */ Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY = 0; Phaser.Loader.TEXTURE_ATLAS_JSON_HASH = 1; Phaser.Loader.TEXTURE_ATLAS_XML_STARLING = 2; Phaser.Loader.prototype = { setPreloadSprite: function (sprite, direction) { direction = direction || 0; this.preloadSprite = { sprite: sprite, direction: direction, width: sprite.width, height: sprite.height, crop: null }; if (direction == 0) { // Horizontal crop this.preloadSprite.crop = new Phaser.Rectangle(0, 0, 0, sprite.height); } else { // Vertical crop this.preloadSprite.crop = new Phaser.Rectangle(0, 0, sprite.width, 0); } sprite.crop = this.preloadSprite.crop; }, /** * Check whether asset exists with a specific key. * @param key {string} Key of the asset you want to check. * @return {bool} Return true if exists, otherwise return false. */ checkKeyExists: function (key) { if (this._fileList[key]) { return true; } else { return false; } }, /** * Reset loader, this will remove all loaded assets. */ reset: function () { this.preloadSprite = null; this.queueSize = 0; this.isLoading = false; }, /** * Internal function that adds a new entry to the file list. */ addToFileList: function (type, key, url, properties) { var entry = { type: type, key: key, url: url, data: null, error: false, loaded: false }; if (typeof properties !== "undefined") { for (var prop in properties) { entry[prop] = properties[prop]; } } this._fileList[key] = entry; this._keys.push(key); this.queueSize++; }, /** * Add an image to the Loader. * @param key {string} Unique asset key of this image file. * @param url {string} URL of image file. * @param overwrite {boolean} If an entry with a matching key already exists this will over-write it */ image: function (key, url, overwrite) { if (typeof overwrite === "undefined") { overwrite = false; } if (overwrite || this.checkKeyExists(key) == false) { this.addToFileList('image', key, url); } }, /** * Add a text file to the Loader. * @param key {string} Unique asset key of the text file. * @param url {string} URL of the text file. */ text: function (key, url, overwrite) { if (typeof overwrite === "undefined") { overwrite = false; } if (overwrite || this.checkKeyExists(key) == false) { this.addToFileList('text', key, url); } }, /** * Add a new sprite sheet loading request. * @param key {string} Unique asset key of the sheet file. * @param url {string} URL of sheet file. * @param frameWidth {number} Width of each single frame. * @param frameHeight {number} Height of each single frame. * @param frameMax {number} How many frames in this sprite sheet. */ spritesheet: function (key, url, frameWidth, frameHeight, frameMax) { if (typeof frameMax === "undefined") { frameMax = -1; } if (this.checkKeyExists(key) === false) { this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax }); } }, /** * Add a new audio file loading request. * @param key {string} Unique asset key of the audio file. * @param urls {Array} An array containing the URLs of the audio files, i.e.: [ 'jump.mp3', 'jump.ogg', 'jump.m4a' ] * @param autoDecode {bool} When using Web Audio the audio files can either be decoded at load time or run-time. They can't be played until they are decoded, but this let's you control when that happens. Decoding is a non-blocking async process. */ audio: function (key, urls, autoDecode) { if (typeof autoDecode === "undefined") { autoDecode = true; } if (this.checkKeyExists(key) === false) { this.addToFileList('audio', key, urls, { buffer: null, autoDecode: autoDecode }); } }, /** * Add a new tilemap loading request. * @param key {string} Unique asset key of the tilemap data. * @param tilesetURL {string} The url of the tile set image file. * @param [mapDataURL] {string} The url of the map data file (csv/json) * @param [mapData] {object} An optional JSON data object (can be given in place of a URL). * @param [format] {string} The format of the map data. */ tilemap: function (key, tilesetURL, mapDataURL, mapData, format) { if (typeof mapDataURL === "undefined") { mapDataURL = null; } if (typeof mapData === "undefined") { mapData = null; } if (typeof format === "undefined") { format = Phaser.Tilemap.CSV; } if (this.checkKeyExists(key) === false) { // A URL to a json/csv file has been given if (mapDataURL) { this.addToFileList('tilemap', key, tilesetURL, { mapDataURL: mapDataURL, format: format }); } else { switch (format) { // A csv string or object has been given case Phaser.Tilemap.CSV: break; // An xml string or object has been given case Phaser.Tilemap.JSON: if (typeof mapData === 'string') { mapData = JSON.parse(mapData); } break; } this.addToFileList('tilemap', key, tilesetURL, { mapDataURL: null, mapData: mapData, format: format }); } } }, /** * Add a new bitmap font loading request. * @param key {string} Unique asset key of the bitmap font. * @param textureURL {string} The url of the font image file. * @param [xmlURL] {string} The url of the font data file (xml/fnt) * @param [xmlData] {object} An optional XML data object. */ bitmapFont: function (key, textureURL, xmlURL, xmlData) { if (typeof xmlURL === "undefined") { xmlURL = null; } if (typeof xmlData === "undefined") { xmlData = null; } if (this.checkKeyExists(key) === false) { // A URL to a json/xml file has been given if (xmlURL) { this.addToFileList('bitmapfont', key, textureURL, { xmlURL: xmlURL }); } else { // An xml string or object has been given if (typeof xmlData === 'string') { var xml; try { if (window['DOMParser']) { var domparser = new DOMParser(); xml = domparser.parseFromString(xmlData, "text/xml"); } else { xml = new ActiveXObject("Microsoft.XMLDOM"); xml.async = 'false'; xml.loadXML(xmlData); } } catch (e) { xml = undefined; } if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length) { throw new Error("Phaser.Loader. Invalid Bitmap Font XML given"); } else { this.addToFileList('bitmapfont', key, textureURL, { xmlURL: null, xmlData: xml }); } } } } }, atlasJSONArray: function (key, textureURL, atlasURL, atlasData) { this.atlas(key, textureURL, atlasURL, atlasData, Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY); }, atlasJSONHash: function (key, textureURL, atlasURL, atlasData) { this.atlas(key, textureURL, atlasURL, atlasData, Phaser.Loader.TEXTURE_ATLAS_JSON_HASH); }, atlasXML: function (key, textureURL, atlasURL, atlasData) { this.atlas(key, textureURL, atlasURL, atlasData, Phaser.Loader.TEXTURE_ATLAS_XML_STARLING); }, /** * Add a new texture atlas loading request. * @param key {string} Unique asset key of the texture atlas file. * @param textureURL {string} The url of the texture atlas image file. * @param [atlasURL] {string} The url of the texture atlas data file (json/xml) * @param [atlasData] {object} A JSON or XML data object. * @param [format] {number} A value describing the format of the data. */ atlas: function (key, textureURL, atlasURL, atlasData, format) { if (typeof atlasURL === "undefined") { atlasURL = null; } if (typeof atlasData === "undefined") { atlasData = null; } if (typeof format === "undefined") { format = Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY; } if (this.checkKeyExists(key) === false) { // A URL to a json/xml file has been given if (atlasURL) { this.addToFileList('textureatlas', key, textureURL, { atlasURL: atlasURL, format: format }); } else { switch (format) { // A json string or object has been given case Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY: if (typeof atlasData === 'string') { atlasData = JSON.parse(atlasData); } break; // An xml string or object has been given case Phaser.Loader.TEXTURE_ATLAS_XML_STARLING: if (typeof atlasData === 'string') { var xml; try { if (window['DOMParser']) { var domparser = new DOMParser(); xml = domparser.parseFromString(atlasData, "text/xml"); } else { xml = new ActiveXObject("Microsoft.XMLDOM"); xml.async = 'false'; xml.loadXML(atlasData); } } catch (e) { xml = undefined; } if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length) { throw new Error("Phaser.Loader. Invalid Texture Atlas XML given"); } else { atlasData = xml; } } break; } this.addToFileList('textureatlas', key, textureURL, { atlasURL: null, atlasData: atlasData, format: format }); } } }, /** * Remove loading request of a file. * @param key {string} Key of the file you want to remove. */ removeFile: function (key) { delete this._fileList[key]; }, /** * Remove all file loading requests. */ removeAll: function () { this._fileList = {}; }, /** * Load assets. */ start: function () { if (this.isLoading) { return; } this.progress = 0; this.hasLoaded = false; this.isLoading = true; this.onLoadStart.dispatch(this.queueSize); if (this._keys.length > 0) { this._progressChunk = 100 / this._keys.length; this.loadFile(); } else { this.progress = 100; this.hasLoaded = true; this.onLoadComplete.dispatch(); } }, /** * Load files. Private method ONLY used by loader. * @private */ loadFile: function () { var file = this._fileList[this._keys.shift()]; var _this = this; // Image or Data? switch (file.type) { case 'image': case 'spritesheet': case 'textureatlas': case 'bitmapfont': case 'tilemap': file.data = new Image(); file.data.name = file.key; file.data.onload = function () { return _this.fileComplete(file.key); }; file.data.onerror = function () { return _this.fileError(file.key); }; file.data.crossOrigin = this.crossOrigin; file.data.src = this.baseURL + file.url; break; case 'audio': file.url = this.getAudioURL(file.url); if (file.url !== null) { // WebAudio or Audio Tag? if (this.game.sound.usingWebAudio) { this._xhr.open("GET", this.baseURL + file.url, true); this._xhr.responseType = "arraybuffer"; this._xhr.onload = function () { return _this.fileComplete(file.key); }; this._xhr.onerror = function () { return _this.fileError(file.key); }; this._xhr.send(); } else if (this.game.sound.usingAudioTag) { if (this.game.sound.touchLocked) { // If audio is locked we can't do this yet, so need to queue this load request. Bum. file.data = new Audio(); file.data.name = file.key; file.data.preload = 'auto'; file.data.src = this.baseURL + file.url; this.fileComplete(file.key); } else { file.data = new Audio(); file.data.name = file.key; file.data.onerror = function () { return _this.fileError(file.key); }; file.data.preload = 'auto'; file.data.src = this.baseURL + file.url; file.data.addEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete(file.key), false); file.data.load(); } } } else { this.fileError(file.key); } break; case 'text': this._xhr.open("GET", this.baseURL + file.url, true); this._xhr.responseType = "text"; this._xhr.onload = function () { return _this.fileComplete(file.key); }; this._xhr.onerror = function () { return _this.fileError(file.key); }; this._xhr.send(); break; } }, getAudioURL: function (urls) { var extension; for (var i = 0; i < urls.length; i++) { extension = urls[i].toLowerCase(); extension = extension.substr((Math.max(0, extension.lastIndexOf(".")) || Infinity) + 1); if (this.game.device.canPlayAudio(extension)) { return urls[i]; } } return null; }, /** * Error occured when load a file. * @param key {string} Key of the error loading file. */ fileError: function (key) { this._fileList[key].loaded = true; this._fileList[key].error = true; this.onFileError.dispatch(key); console.warn("Phaser.Loader error loading file: " + key); this.nextFile(key, false); }, /** * Called when a file is successfully loaded. * @param key {string} Key of the successfully loaded file. */ fileComplete: function (key) { if (!this._fileList[key]) { console.warn('Phaser.Loader fileComplete invalid key ' + key); return; } this._fileList[key].loaded = true; var file = this._fileList[key]; var loadNext = true; var _this = this; switch (file.type) { case 'image': this.game.cache.addImage(file.key, file.url, file.data); break; case 'spritesheet': this.game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax); break; case 'tilemap': if (file.mapDataURL == null) { this.game.cache.addTilemap(file.key, file.url, file.data, file.mapData, file.format); } else { // Load the JSON or CSV before carrying on with the next file loadNext = false; this._xhr.open("GET", this.baseURL + file.mapDataURL, true); this._xhr.responseType = "text"; if (file.format == Phaser.Tilemap.JSON) { this._xhr.onload = function () { return _this.jsonLoadComplete(file.key); }; } else if (file.format == Phaser.Tilemap.CSV) { this._xhr.onload = function () { return _this.csvLoadComplete(file.key); }; } this._xhr.onerror = function () { return _this.dataLoadError(file.key); }; this._xhr.send(); } break; case 'textureatlas': if (file.atlasURL == null) { this.game.cache.addTextureAtlas(file.key, file.url, file.data, file.atlasData, file.format); } else { // Load the JSON or XML before carrying on with the next file loadNext = false; this._xhr.open("GET", this.baseURL + file.atlasURL, true); this._xhr.responseType = "text"; if (file.format == Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY || file.format == Phaser.Loader.TEXTURE_ATLAS_JSON_HASH) { this._xhr.onload = function () { return _this.jsonLoadComplete(file.key); }; } else if (file.format == Phaser.Loader.TEXTURE_ATLAS_XML_STARLING) { this._xhr.onload = function () { return _this.xmlLoadComplete(file.key); }; } this._xhr.onerror = function () { return _this.dataLoadError(file.key); }; this._xhr.send(); } break; case 'bitmapfont': if (file.xmlURL == null) { this.game.cache.addBitmapFont(file.key, file.url, file.data, file.xmlData); } else { // Load the XML before carrying on with the next file loadNext = false; this._xhr.open("GET", this.baseURL + file.xmlURL, true); this._xhr.responseType = "text"; this._xhr.onload = function () { return _this.xmlLoadComplete(file.key); }; this._xhr.onerror = function () { return _this.dataLoadError(file.key); }; this._xhr.send(); } break; case 'audio': if (this.game.sound.usingWebAudio) { file.data = this._xhr.response; this.game.cache.addSound(file.key, file.url, file.data, true, false); if (file.autoDecode) { this.game.cache.updateSound(key, 'isDecoding', true); var that = this; var key = file.key; this.game.sound.context.decodeAudioData(file.data, function (buffer) { if (buffer) { that.game.cache.decodedSound(key, buffer); } }); } } else { file.data.removeEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete); this.game.cache.addSound(file.key, file.url, file.data, false, true); } break; case 'text': file.data = this._xhr.response; this.game.cache.addText(file.key, file.url, file.data); break; } if (loadNext) { this.nextFile(key, true); } }, /** * Successfully loaded a JSON file. * @param key {string} Key of the loaded JSON file. */ jsonLoadComplete: function (key) { var data = JSON.parse(this._xhr.response); var file = this._fileList[key]; if (file.type == 'tilemap') { this.game.cache.addTilemap(file.key, file.url, file.data, data, file.format); } else { this.game.cache.addTextureAtlas(file.key, file.url, file.data, data, file.format); } this.nextFile(key, true); }, /** * Successfully loaded a CSV file. * @param key {string} Key of the loaded CSV file. */ csvLoadComplete: function (key) { var data = this._xhr.response; var file = this._fileList[key]; this.game.cache.addTilemap(file.key, file.url, file.data, data, file.format); this.nextFile(key, true); }, /** * Error occured when load a JSON. * @param key {string} Key of the error loading JSON file. */ dataLoadError: function (key) { var file = this._fileList[key]; file.error = true; console.warn("Phaser.Loader dataLoadError: " + key); this.nextFile(key, true); }, xmlLoadComplete: function (key) { var data = this._xhr.response; var xml; try { if (window['DOMParser']) { var domparser = new DOMParser(); xml = domparser.parseFromString(data, "text/xml"); } else { xml = new ActiveXObject("Microsoft.XMLDOM"); xml.async = 'false'; xml.loadXML(data); } } catch (e) { xml = undefined; } if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length) { throw new Error("Phaser.Loader. Invalid XML given"); } var file = this._fileList[key]; if (file.type == 'bitmapfont') { this.game.cache.addBitmapFont(file.key, file.url, file.data, xml); } else if (file.type == 'textureatlas') { this.game.cache.addTextureAtlas(file.key, file.url, file.data, xml, file.format); } this.nextFile(key, true); }, /** * Handle loading next file. * @param previousKey {string} Key of previous loaded asset. * @param success {bool} Whether the previous asset loaded successfully or not. */ nextFile: function (previousKey, success) { this.progress = Math.round(this.progress + this._progressChunk); if (this.progress > 100) { this.progress = 100; } if (this.preloadSprite !== null) { if (this.preloadSprite.direction == 0) { this.preloadSprite.crop.width = (this.preloadSprite.width / 100) * this.progress; } else { this.preloadSprite.crop.height = (this.preloadSprite.height / 100) * this.progress; } this.preloadSprite.sprite.crop = this.preloadSprite.crop; } this.onFileComplete.dispatch(this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize); if (this._keys.length > 0) { this.loadFile(); } else { this.hasLoaded = true; this.isLoading = false; this.removeAll(); this.onLoadComplete.dispatch(); } } };