var GameObjectFactory = require('../GameObjectFactory'); var ParticleEmitterManager = require('./ParticleEmitterManager'); /** * Creates a new Particle Emitter Manager Game Object and adds it to the Scene. * * Note: This method will only be available if the Particles Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#particles * @since 3.0.0 * * @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @param {string|integer|object} [frame] - [description] * @param {object} [emitters] - [description] * * @return {Phaser.GameObjects.Particles.EmitterManager} The Game Object that was created. */ GameObjectFactory.register('particles', function (key, frame, emitters) { var manager = new ParticleEmitterManager(this.scene, key, frame, emitters); this.displayList.add(manager); this.updateList.add(manager); return manager; }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns