var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // Phaser can load Texture Atlas files that use either JSON Hash or JSON Array format. // As with all load operations the first parameter is a unique key, which must be unique between all image files. // Next is the texture atlas itself, in this case seacreatures.png // Finally is the path to the JSON file that goes with the atlas. game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); // Note that the JSON file should be saved with UTF-8 encoding or some browsers (such as Firefox) won't load it. // These are just a few images to use in our underwater scene. game.load.image('undersea', 'assets/pics/undersea.jpg'); game.load.image('coral', 'assets/pics/seabed.png'); } var octopus; function create() { game.add.sprite(0, 0, 'undersea'); octopus = game.add.sprite(330, 100, 'seacreatures'); octopus.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true); octopus.animations.play('swim'); game.add.tween(octopus).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 10000, true); game.add.sprite(0, 466, 'coral'); }