var Mesh = require('./Mesh'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var BuildGameObject = require('../BuildGameObject'); var MeshCreator = function (state, config) { var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var vertices = GetValue(config, 'vertices', []); var indices = GetValue(config, 'indices', []); var colors = GetValue(config, 'colors', []); var alphas = GetValue(config, 'alphas', []); var uv = GetValue(config, 'uv', []); var mesh = new Mesh(state, 0, 0, vertices, uv, indices, colors, alphas, key, frame); BuildGameObject(state, mesh, config); return mesh; }; module.exports = MeshCreator;