/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ // These properties get injected into the Scene and map to local systems // The map value is the property that is injected into the Scene, the key is the Scene.Systems reference. // These defaults can be modified via the Scene config object // var config = { // map: { // add: 'makeStuff', // load: 'loader' // } // }; var InjectionMap = { game: 'game', anims: 'anims', cache: 'cache', plugins: 'plugins', registry: 'registry', sound: 'sound', textures: 'textures', facebook: 'facebook', events: 'events', cameras: 'cameras', add: 'add', make: 'make', scenePlugin: 'scene', displayList: 'children', lights: 'lights', data: 'data', input: 'input', load: 'load', time: 'time', tweens: 'tweens', arcadePhysics: 'physics', impactPhysics: 'impact', matterPhysics: 'matter' }; if (typeof PLUGIN_CAMERA3D) { InjectionMap.cameras3d = 'cameras3d'; } module.exports = InjectionMap;