var SetTileCollision = require('./SetTileCollision'); var CalculateFacesWithin = require('./CalculateFacesWithin'); var SetLayerCollisionIndex = require('./SetLayerCollisionIndex'); /** * Sets collision on a range of tiles in a layer whose index is between the specified `start` and * `stop` (inclusive). Calling this with a start value of 10 and a stop value of 14 would set * collision for tiles 10, 11, 12, 13 and 14. The `collides` parameter controls if collision will be * enabled (true) or disabled (false). * * @param {integer} start - The first index of the tile to be set for collision. * @param {integer} stop - The last index of the tile to be set for collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear * collision. * @param {boolean} [recalculateFaces=true] - Whether or not to recalculate the tile faces after the * update. * @param {LayerData} layer - [description] */ var SetCollisionBetween = function (start, stop, collides, recalculateFaces, layer) { if (collides === undefined) { collides = true; } if (recalculateFaces === undefined) { recalculateFaces = true; } if (start > stop) { return; } // Update the array of colliding indexes for (var index = start; index <= stop; index++) { SetLayerCollisionIndex(index, collides, layer); } // Update the tiles for (var ty = 0; ty < layer.height; ty++) { for (var tx = 0; tx < layer.width; tx++) { var tile = layer.data[ty][tx]; if (tile) { if (tile.index >= start && tile.index <= stop) { SetTileCollision(tile, collides); } } } } if (recalculateFaces) { CalculateFacesWithin(0, 0, layer.width, layer.height, layer); } }; module.exports = SetCollisionBetween;