/** * @author Richard Davey * @author samme * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Wrap = require('../math/Wrap'); /** * Wrap each item's coordinates within a rectangle's area. * * @function Phaser.Actions.WrapInRectangle * @since [version] * @see Phaser.Math.Wrap * * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Rectangle} rect - The rectangle. * @param {number} [padding=0] - An amount added to each side of the rectangle during the operation. * * @return {array} The array of Game Objects that was passed to this Action. */ var WrapInRectangle = function (items, rect, padding) { if (padding === undefined) { padding = 0; } for (var i = 0; i < items.length; i++) { var item = items[i]; item.x = Wrap(item.x, rect.left - padding, rect.right + padding); item.y = Wrap(item.y, rect.top - padding, rect.bottom + padding); } return items; }; module.exports = WrapInRectangle;