/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var MathSmoothStep = require('../math/SmoothStep'); /** * [description] * * @function Phaser.Actions.SmoothStep * @since 3.0.0 * * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {string} property - [description] * @param {number} min - [description] * @param {number} max - [description] * @param {number} inc - [description] * * @return {array} The array of Game Objects that was passed to this Action. */ var SmoothStep = function (items, property, min, max, inc) { if (inc === undefined) { inc = false; } var step = Math.abs(max - min) / items.length; var i; if (inc) { for (i = 0; i < items.length; i++) { items[i][property] += MathSmoothStep(i * step, min, max); } } else { for (i = 0; i < items.length; i++) { items[i][property] = MathSmoothStep(i * step, min, max); } } return items; }; module.exports = SmoothStep;