/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Actions.PlaceOnCircle * @since 3.0.0 * * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Circle} circle - [description] * @param {number} [startAngle=0] - [description] * @param {number} [endAngle=6.28] - [description] * * @return {array} The array of Game Objects that was passed to this Action. */ var PlaceOnCircle = function (items, circle, startAngle, endAngle) { if (startAngle === undefined) { startAngle = 0; } if (endAngle === undefined) { endAngle = 6.28; } var angle = startAngle; var angleStep = (endAngle - startAngle) / items.length; for (var i = 0; i < items.length; i++) { items[i].x = circle.x + (circle.radius * Math.cos(angle)); items[i].y = circle.y + (circle.radius * Math.sin(angle)); angle += angleStep; } return items; }; module.exports = PlaceOnCircle;