/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTilesWithin = require('./GetTilesWithin'); var Vector2 = require('../../math/Vector2'); var pointStart = new Vector2(); var pointEnd = new Vector2(); /** * Gets the tiles in the given rectangular area (in world coordinates) of the layer. * * @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY * @since 3.0.0 * * @param {number} worldX - The world x coordinate for the top-left of the area. * @param {number} worldY - The world y coordinate for the top-left of the area. * @param {number} width - The width of the area. * @param {number} height - The height of the area. * @param {object} [filteringOptions] - Optional filters to apply when getting the tiles. * @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index. * @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. */ var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer) { var worldToTileXY = layer.tilemapLayer.tilemap._convert.WorldToTileXY; // Top left corner of the rect, rounded down to include partial tiles worldToTileXY(worldX, worldY, true, pointStart, camera, layer); var xStart = pointStart.x; var yStart = pointStart.y; // Bottom right corner of the rect, rounded up to include partial tiles worldToTileXY(worldX + width, worldY + height, false, pointEnd, camera, layer); var xEnd = Math.ceil(pointEnd.x); var yEnd = Math.ceil(pointEnd.y); return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer); }; module.exports = GetTilesWithinWorldXY;