/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CalculateFacesWithin = require('./CalculateFacesWithin'); var PutTileAt = require('./PutTileAt'); /** * Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified * layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile, * all attributes will be copied over to the specified location. If you pass in an index, only the * index at the specified location will be changed. Collision information will be recalculated * within the region tiles were changed. * * @function Phaser.Tilemaps.Components.PutTilesAt * @private * @since 3.0.0 * * @param {(integer[]|integer[][]|Phaser.Tilemaps.Tile[]|Phaser.Tilemaps.Tile[][])} tile - A row (array) or grid (2D array) of Tiles or tile indexes to place. * @param {integer} tileX - The x coordinate, in tiles, not pixels. * @param {integer} tileY - The y coordinate, in tiles, not pixels. * @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * */ var PutTilesAt = function (tilesArray, tileX, tileY, recalculateFaces, layer) { if (!Array.isArray(tilesArray)) { return null; } if (recalculateFaces === undefined) { recalculateFaces = true; } // Force the input array to be a 2D array if (!Array.isArray(tilesArray[0])) { tilesArray = [ tilesArray ]; } var height = tilesArray.length; var width = tilesArray[0].length; for (var ty = 0; ty < height; ty++) { for (var tx = 0; tx < width; tx++) { var tile = tilesArray[ty][tx]; PutTileAt(tile, tileX + tx, tileY + ty, false, layer); } } if (recalculateFaces) { // Recalculate the faces within the destination area and neighboring tiles CalculateFacesWithin(tileX - 1, tileY - 1, width + 2, height + 2, layer); } }; module.exports = PutTilesAt;