new Mouse(game)
Phaser.Mouse is responsible for handling all aspects of mouse interaction with the browser.
It captures and processes mouse events that happen on the game canvas object. It also adds a single mouseup
listener to window
which
is used to capture the mouse being released when not over the game.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source:
Members
-
<static, constant> LEFT_BUTTON :number
-
Type:
- number
- Source:
-
<static, constant> MIDDLE_BUTTON :number
-
Type:
- number
- Source:
-
<static, constant> NO_BUTTON :number
-
Type:
- number
- Source:
-
<static, constant> RIGHT_BUTTON :number
-
Type:
- number
- Source:
-
<static, constant> WHEEL_DOWN :number
-
Type:
- number
- Source:
-
<static, constant> WHEEL_UP :number
-
Type:
- number
- Source:
-
button
-
- Source:
Properties:
Name Type Description button-
number The type of click, either: Phaser.Mouse.NO_BUTTON, Phaser.Mouse.LEFT_BUTTON, Phaser.Mouse.MIDDLE_BUTTON or Phaser.Mouse.RIGHT_BUTTON.
-
callbackContext
-
- Source:
Properties:
Name Type Description callbackContext
Object The context under which callbacks are called.
-
capture
-
- Source:
Properties:
Name Type Description capture
boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propogate fully.
-
disabled
-
- Default Value:
- false
- Source:
Properties:
Name Type Description disabled
boolean You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
-
event
-
- Default Value:
- null
- Source:
Properties:
Name Type Description event
MouseEvent The browser mouse DOM event. Will be set to null if no mouse event has ever been received.
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running game.
-
locked
-
- Default Value:
- false
- Source:
Properties:
Name Type Description locked
boolean If the mouse has been Pointer Locked successfully this will be set to true.
-
mouseDownCallback
-
- Source:
Properties:
Name Type Description mouseDownCallback
function A callback that can be fired when the mouse is pressed down.
-
mouseMoveCallback
-
- Source:
Properties:
Name Type Description mouseMoveCallback
function A callback that can be fired when the mouse is moved while pressed down.
-
mouseOutCallback
-
- Source:
Properties:
Name Type Description mouseOutCallback
function A callback that can be fired when the mouse is no longer over the game canvas.
-
mouseOverCallback
-
- Source:
Properties:
Name Type Description mouseOverCallback
function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
-
mouseUpCallback
-
- Source:
Properties:
Name Type Description mouseUpCallback
function A callback that can be fired when the mouse is released from a pressed down state.
-
mouseWheelCallback
-
- Source:
Properties:
Name Type Description mouseWheelCallback
function A callback that can be fired when the mousewheel is used.
-
pointerLock
-
- Source:
Properties:
Name Type Description pointerLock
Phaser.Signal This event is dispatched when the browser enters or leaves pointer lock state.
-
stopOnGameOut
-
- Default Value:
- false
- Source:
Properties:
Name Type Description stopOnGameOut
boolean If true Pointer.stop will be called if the mouse leaves the game canvas.
-
wheelDelta
-
- Source:
Properties:
Name Type Description wheelDelta
number The direction of the mousewheel usage 1 for up -1 for down
Methods
-
onMouseDown(event)
-
The internal method that handles the mouse down event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseMove(event)
-
The internal method that handles the mouse move event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseOut(event)
-
The internal method that handles the mouse out event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseOver(event)
-
The internal method that handles the mouse over event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseUp(event)
-
The internal method that handles the mouse up event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseUpGlobal(event)
-
The internal method that handles the mouse up event from the window.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
onMouseWheel(event)
-
The internal method that handles the mouse wheel event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source:
-
pointerLockChange(event)
-
Internal pointerLockChange handler.
Parameters:
Name Type Description event
Event The native event from the browser. This gets stored in Mouse.event.
- Source:
-
releasePointerLock()
-
Internal release pointer lock handler.
- Source:
-
requestPointerLock()
-
If the browser supports it you can request that the pointer be locked to the browser window. This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key. If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'.
- Source:
-
start()
-
Starts the event listeners running.
- Source:
-
stop()
-
Stop the event listeners.
- Source: