var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('background','assets/misc/starfield.jpg'); game.load.image('ufo','assets/sprites/space-baddie.png'); game.load.image('player','assets/sprites/phaser-dude.png'); } var player; var fixed; var cursors; function create() { game.add.tileSprite(0, 0, 2000, 2000, 'background'); game.world.setBounds(0, 0, 1400, 1400); for (var i = 0; i < 100; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'ufo'); } fixed = game.add.sprite(300, 320, 'player'); fixed.fixedToCamera = true; fixed.cameraOffset.x = 300; fixed.cameraOffset.y = 300; player = game.add.sprite(150, 320, 'player'); cursors = game.input.keyboard.createCursorKeys(); game.camera.follow(player); } function update() { player.body.velocity.setTo(0, 0); if (cursors.up.isDown) { player.body.velocity.y = -200; } else if (cursors.down.isDown) { player.body.velocity.y = 200; } if (cursors.left.isDown) { player.body.velocity.x = -200; } else if (cursors.right.isDown) { player.body.velocity.x = 200; } } function render() { game.debug.renderCameraInfo(game.camera, 32, 32); game.debug.renderSpriteCoords(player, 32, 200); game.debug.renderSpriteCoords(fixed, 600, 200); // game.debug.renderSpriteCoords(game.world._container, 32, 400); }