/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render); function preload() { game.world.setSize(1920, 1200, true); game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('ball', 'assets/sprites/shinyball.png'); } function create() { game.add.sprite(0, 0, 'backdrop'); for (var i = 0; i < 400; i++) { var tempBall:Phaser.Sprite = game.add.sprite(game.world.randomX * 2, game.world.randomY * 2, 'ball'); tempBall.transform.scrollFactor.setTo(2, 2); } } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } function render() { Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32); } })();