var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 138, 15); game.load.spritesheet('phaser', 'assets/tests/tween/phaser.png', 70, 90); } function create() { var item; var shadow; var tween; // Sets background color to white. game.stage.backgroundColor = '#ffffff'; for (var i = 0; i < 6; i++) { // Add a shadow to the location which characters will land on. // And tween their size to make them look like a real shadow. // Put the following code before items to give shadow a lower // render order. shadow = game.add.sprite(190 + 69 * i, 284, 'shadow'); // Set shadow's size 0 so that it'll be invisible at the beginning. shadow.scale.setTo(0.0, 0.0); // Also set the origin to the center since we don't want to // see the shadow scale to the left top. shadow.anchor.setTo(0.5, 0.5); game.add.tween(shadow.scale).to({x: 1.0, y: 1.0}, 2400, Phaser.Easing.Bounce.Out); // Add characters on top of shadows. item = game.add.sprite(190 + 69 * i, -100, 'phaser', i); // Set origin to the center to make the rotation look better. item.anchor.setTo(0.5, 0.5); // Add a simple bounce tween to each character's position. tween = game.add.tween(item).to({y: 240}, 2400, Phaser.Easing.Bounce.Out); } }