var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('tiles', 'assets/tiles/platformer_tiles.png', 16, 16); game.load.image('carrot', 'assets/sprites/carrot.png'); } var tiles; var sprite; function create() { game.stage.backgroundColor = '#2d2d2d'; tiles = game.add.group(); for (var x = 0; x < 40; x++) { var tile = tiles.create(100 + (x * 16), 300, 'tiles', 4); tile.body.immovable = true; } sprite = game.add.sprite(300, 150, 'carrot'); sprite.name = 'mushroom'; sprite.body.collideWorldBounds = true; sprite.body.velocity.x = 40; sprite.body.velocity.y = 120; sprite.body.bounce.setTo(1, 1); game.input.onDown.add(carryOn, this); } function carryOn() { game.paused = false; } function update() { // object1, object2, collideCallback, processCallback, callbackContext game.physics.collide(sprite, tiles, collisionHandler, null, this); } function collisionHandler (s, t) { t.alpha = 0.5; console.log('---------------------------------------------'); console.log(t.body); game.paused = true; } function render() { // game.debug.renderSpriteInfo(sprite1, 32, 32); // game.debug.renderSpriteCollision(sprite1, 32, 400); game.debug.renderSpriteBody(sprite); // game.debug.renderSpriteBody(sprite2); }