/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Bounds component contains properties related to the bounds of the Game Object. * * @class */ Phaser.Component.Bounds = function () {}; Phaser.Component.Bounds.prototype = { /** * The amount the Game Object is visually offset from its x coordinate. * This is the same as `width * anchor.x`. * It will only be > 0 if anchor.x is not equal to zero. * * @property {number} offsetX * @readOnly */ offsetX: { get: function () { return this.anchor.x * this.width; } }, /** * The amount the Game Object is visually offset from its y coordinate. * This is the same as `height * anchor.y`. * It will only be > 0 if anchor.y is not equal to zero. * * @property {number} offsetY * @readOnly */ offsetY: { get: function () { return this.anchor.y * this.height; } }, /** * The left coordinate of the Game Object. * This is the same as `x - offsetX`. * * @property {number} left * @readOnly */ left: { get: function () { return this.x - this.offsetX; } }, /** * The right coordinate of the Game Object. * This is the same as `x + width - offsetX`. * * @property {number} right * @readOnly */ right: { get: function () { return (this.x + this.width) - this.offsetX; } }, /** * The y coordinate of the Game Object. * This is the same as `y - offsetY`. * * @property {number} top * @readOnly */ top: { get: function () { return this.y - this.offsetY; } }, /** * The sum of the y and height properties. * This is the same as `y + height - offsetY`. * * @property {number} bottom * @readOnly */ bottom: { get: function () { return (this.y + this.height) - this.offsetY; } } };