/** * Phaser - Components - Debug * * */ module Phaser.Components { export class Debug { /** * Render bound of this sprite for debugging? (default to false) * @type {boolean} */ public renderDebug: bool = false; /** * Color of the Sprite when no image is present. Format is a css color string. * @type {string} */ public fillColor: string = 'rgb(255,255,255)'; /** * Color of bound when render debug. (see renderDebug) Format is a css color string. * @type {string} */ public renderDebugColor: string = 'rgba(0,255,0,0.5)'; /** * Color of points when render debug. (see renderDebug) Format is a css color string. * @type {string} */ public renderDebugPointColor: string = 'rgba(255,255,255,1)'; /** * Renders the bounding box around this Sprite and the contact points. Useful for visually debugging. * @param camera {Camera} Camera the bound will be rendered to. * @param cameraOffsetX {number} X offset of bound to the camera. * @param cameraOffsetY {number} Y offset of bound to the camera. */ /* private renderBounds(camera: Camera, cameraOffsetX: number, cameraOffsetY: number) { this._dx = cameraOffsetX + (this.frameBounds.topLeft.x - camera.worldView.x); this._dy = cameraOffsetY + (this.frameBounds.topLeft.y - camera.worldView.y); this.context.fillStyle = this.renderDebugColor; this.context.fillRect(this._dx, this._dy, this.frameBounds.width, this.frameBounds.height); //this.context.fillStyle = this.renderDebugPointColor; //var hw = this.frameBounds.halfWidth * this.scale.x; //var hh = this.frameBounds.halfHeight * this.scale.y; //var sw = (this.frameBounds.width * this.scale.x) - 1; //var sh = (this.frameBounds.height * this.scale.y) - 1; //this.context.fillRect(this._dx, this._dy, 1, 1); // top left //this.context.fillRect(this._dx + hw, this._dy, 1, 1); // top center //this.context.fillRect(this._dx + sw, this._dy, 1, 1); // top right //this.context.fillRect(this._dx, this._dy + hh, 1, 1); // left center //this.context.fillRect(this._dx + hw, this._dy + hh, 1, 1); // center //this.context.fillRect(this._dx + sw, this._dy + hh, 1, 1); // right center //this.context.fillRect(this._dx, this._dy + sh, 1, 1); // bottom left //this.context.fillRect(this._dx + hw, this._dy + sh, 1, 1); // bottom center //this.context.fillRect(this._dx + sw, this._dy + sh, 1, 1); // bottom right } */ } }