var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.image('atari4', 'assets/sprites/atari800.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); game.load.image('duck', 'assets/sprites/darkwing_crazy.png'); game.load.image('firstaid', 'assets/sprites/firstaid.png'); game.load.image('diamond', 'assets/sprites/diamond.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var group; function create() { group = game.add.group(); var sprite1 = group.create(0, 200, 'atari1'); sprite1.name = 'Atari 1'; var sprite2 = group.create(300, 200, 'atari2'); sprite2.name = 'Atari 2'; var sprite3 = group.create(600, 200, 'atari4'); sprite3.name = 'Atari 3'; game.input.onDown.add(moveCursor, this); group.dump(false); } function moveCursor () { group.next(); group.dump(false); } function update() { } function render() { game.debug.renderText(group.cursor.name, 32, 32); // game.debug.renderInputInfo(32, 32); }