/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var imageHeight = 0; /** * @function addFrame * @private * @since 3.0.0 */ var addFrame = function (texture, sourceIndex, name, frame) { // The frame values are the exact coordinates to cut the frame out of the atlas from var y = imageHeight - frame.y - frame.height; texture.add(name, sourceIndex, frame.x, y, frame.width, frame.height); // These are the original (non-trimmed) sprite values /* if (src.trimmed) { newFrame.setTrim( src.sourceSize.w, src.sourceSize.h, src.spriteSourceSize.x, src.spriteSourceSize.y, src.spriteSourceSize.w, src.spriteSourceSize.h ); } */ }; /** * Parses a Unity YAML File and creates Frames in the Texture. * For more details about Sprite Meta Data see https://docs.unity3d.com/ScriptReference/SpriteMetaData.html * * @function Phaser.Textures.Parsers.UnityYAML * @memberOf Phaser.Textures.Parsers * @private * @since 3.0.0 * * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to. * @param {integer} sourceIndex - The index of the TextureSource. * @param {object} yaml - The YAML data. * * @return {Phaser.Textures.Texture} The Texture modified by this parser. */ var UnityYAML = function (texture, sourceIndex, yaml) { // Add in a __BASE entry (for the entire atlas) var source = texture.source[sourceIndex]; texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height); imageHeight = source.height; var data = yaml.split('\n'); var lineRegExp = /^[ ]*(- )*(\w+)+[: ]+(.*)/; var prevSprite = ''; var currentSprite = ''; var rect = { x: 0, y: 0, width: 0, height: 0 }; // var pivot = { x: 0, y: 0 }; // var border = { x: 0, y: 0, z: 0, w: 0 }; for (var i = 0; i < data.length; i++) { var results = data[i].match(lineRegExp); if (!results) { continue; } var isList = (results[1] === '- '); var key = results[2]; var value = results[3]; if (isList) { if (currentSprite !== prevSprite) { addFrame(texture, sourceIndex, currentSprite, rect); prevSprite = currentSprite; } rect = { x: 0, y: 0, width: 0, height: 0 }; } if (key === 'name') { // Start new list currentSprite = value; continue; } switch (key) { case 'x': case 'y': case 'width': case 'height': rect[key] = parseInt(value, 10); break; // case 'pivot': // pivot = eval('var obj = ' + value); // break; // case 'border': // border = eval('var obj = ' + value); // break; } } if (currentSprite !== prevSprite) { addFrame(texture, sourceIndex, currentSprite, rect); } return texture; }; module.exports = UnityYAML; /* Example data: TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 spriteSheet: sprites: - name: asteroids_0 rect: serializedVersion: 2 x: 5 y: 328 width: 65 height: 82 alignment: 0 pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} - name: asteroids_1 rect: serializedVersion: 2 x: 80 y: 322 width: 53 height: 88 alignment: 0 pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} spritePackingTag: Asteroids */