/** * [description] * * @function Phaser.Actions.SetRotation * @since 3.0.0 * * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {number} value - [description] * @param {number} [step=0] - [description] * @return {array} The array of Game Objects that was passed to this Action. */ var SetRotation = function (items, value, step) { if (step === undefined) { step = 0; } for (var i = 0; i < items.length; i++) { items[i].rotation = value + (i * step); } return items; }; module.exports = SetRotation;