/**
* @author       Richard Davey <rich@photonstorm.com>
* @copyright    2016 Photon Storm Ltd.
* @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/

/**
* Parse a Sprite Sheet and extracts the frame data from it.
*
* @class Phaser.TextureParser.Image
* @static
* @param {Phaser.Texture} texture - The parent Texture.
* @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in.
* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
*/
Phaser.TextureManager.Parsers.Image = function (texture, sourceIndex)
{
    var source = texture.source[sourceIndex];

    texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);

    return texture;
};