var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update,render : render }); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('card', 'assets/sprites/mana_card.png'); } var card; var Keys = Phaser.Keyboard; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.sprite(0, 0, 'backdrop'); card = game.add.sprite(200, 200, 'card'); card.body.velocity.x = 50; card.scale.setTo(2, 2); } function update() { if (game.input.keyboard.isDown(Keys.LEFT)) { card.x -= 4; } else if (game.input.keyboard.isDown(Keys.RIGHT)) { card.x += 4; } if (game.input.keyboard.isDown(Keys.UP)) { card.y -= 4; } else if (game.input.keyboard.isDown(Keys.DOWN)) { card.y += 4; } } function render() { game.debug.renderCameraInfo(game.camera, 32, 32); game.debug.renderSpriteInfo(card, 32, 200); }