/// module Phaser { export interface IRenderer { render(); renderGameObject(object); renderSprite(camera: Camera, sprite: Sprite): bool; renderScrollZone(camera: Camera, sprite: ScrollZone): bool; renderCircle(camera: Camera, circle: Circle, context, outline?: bool, fill?: bool, lineColor?: string, fillColor?: string, lineWidth?: number); preRenderGroup(camera: Camera, group: Group); postRenderGroup(camera: Camera, group: Group); preRenderCamera(camera: Camera); postRenderCamera(camera: Camera); inCamera(camera: Camera, sprite: Sprite): bool; } }