/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); var emitter1; var emitter2; var emitter3; var emitter4; var emitter5; var emitter6; function init() { myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png'); myGame.loader.addImageFile('ball2', 'assets/sprites/yellow_ball.png'); myGame.loader.addImageFile('ball3', 'assets/sprites/red_ball.png'); myGame.loader.addImageFile('ball4', 'assets/sprites/purple_ball.png'); myGame.loader.addImageFile('ball5', 'assets/sprites/blue_ball.png'); myGame.loader.addImageFile('ball6', 'assets/sprites/green_ball.png'); myGame.loader.load(); } function makeEmitter(emitter, x, y, graphic) { emitter = myGame.createEmitter(x, y); emitter.gravity = 100; emitter.bounce = 0.5; if(x == 0) { emitter.setXSpeed(200, 250); } else { emitter.setXSpeed(-200, -250); } emitter.setYSpeed(-50, -10); emitter.makeParticles(graphic, 250, 0, false, 0); return emitter; } function create() { emitter1 = makeEmitter(emitter1, 0, 50, 'ball1'); emitter2 = makeEmitter(emitter2, 0, 250, 'ball2'); emitter3 = makeEmitter(emitter3, 0, 450, 'ball3'); emitter4 = makeEmitter(emitter4, myGame.stage.width, 50, 'ball4'); emitter5 = makeEmitter(emitter5, myGame.stage.width, 250, 'ball5'); emitter6 = makeEmitter(emitter6, myGame.stage.width, 450, 'ball6'); emitter1.start(false, 50, 0.05); emitter2.start(false, 50, 0.05); emitter3.start(false, 50, 0.05); emitter4.start(false, 50, 0.05); emitter5.start(false, 50, 0.05); emitter6.start(false, 50, 0.05); } function update() { //myGame.collide(leftEmitter, rightEmitter); } })();