var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } function create() { game.stage.backgroundColor = '#2d2d2d'; // Make our game world 2000x2000 pixels in size (the default is to match the game size) game.world.setBounds(0,0,2000, 2000); for (var i = 0; i < 50; i++) { var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } for (var i = 0; i < 50; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } for (var i = 0; i < 50; i++) { var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } }