var Class = require('../../utils/Class'); var Random = require('./Random'); var Circle = new Class({ initialize: function Circle (x, y, radius) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (radius === undefined) { radius = 0; } this.x = x; this.y = y; this._radius = radius; this._diameter = radius * 2; }, getRandomPoint: function (point) { return Random(this, point); }, setTo: function (x, y, radius) { this.x = x; this.y = y; this._radius = radius; this._diameter = radius * 2; return this; }, setEmpty: function () { return this.setTo(0, 0, 0); }, setPosition: function (x, y) { if (y === undefined) { y = x; } this.x = x; this.y = y; return this; }, isEmpty: function () { return (this._radius <= 0); }, radius: { get: function () { return this._radius; }, set: function (value) { this._radius = value; this._diameter = value * 2; } }, diameter: { get: function () { return this._diameter; }, set: function (value) { this._diameter = value; this._radius = value * 0.5; } }, left: { get: function () { return this.x - this._radius; }, set: function (value) { this.x = value + this._radius; } }, right: { get: function () { return this.x + this._radius; }, set: function (value) { this.x = value - this._radius; } }, top: { get: function () { return this.y - this._radius; }, set: function (value) { this.y = value + this._radius; } }, bottom: { get: function () { return this.y + this._radius; }, set: function (value) { this.y = value - this._radius; } } }); module.exports = Circle;