var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // Here we load the Starling Texture Atlas and XML file game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml'); // Here is the exact same set of animations but as a JSON file instead // game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); // Just a few images to use in our underwater scene game.load.image('undersea', 'assets/pics/undersea.jpg'); game.load.image('coral', 'assets/pics/seabed.png'); } var jellyfish; var crab; var greenJellyfish; var octopus; var purpleFish; var seahorse; var squid; var stingray; var flyingfish; function create() { game.add.sprite(0, 0, 'undersea'); jellyfish = game.add.sprite(670, 20, 'seacreatures'); // In the texture atlas the jellyfish uses the frame names blueJellyfish0000 to blueJellyfish0032 // So we can use the handy generateFrameNames function to create this for us. jellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('blueJellyfish', 0, 32, '', 4), 30, true); jellyfish.animations.play('swim'); // Let's make some more sea creatures in the same way as the jellyfish crab = game.add.sprite(550, 480, 'seacreatures'); crab.animations.add('swim', Phaser.Animation.generateFrameNames('crab1', 0, 25, '', 4), 30, true); crab.animations.play('swim'); greenJellyfish = game.add.sprite(330, 100, 'seacreatures'); greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true); greenJellyfish.animations.play('swim'); octopus = game.add.sprite(160, 400, 'seacreatures'); octopus.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true); octopus.animations.play('swim'); purpleFish = game.add.sprite(800, 413, 'seacreatures'); purpleFish.animations.add('swim', Phaser.Animation.generateFrameNames('purpleFish', 0, 20, '', 4), 30, true); purpleFish.animations.play('swim'); seahorse = game.add.sprite(491, 40, 'seacreatures'); seahorse.animations.add('swim', Phaser.Animation.generateFrameNames('seahorse', 0, 5, '', 4), 30, true); seahorse.animations.play('swim'); squid = game.add.sprite(610, 215, 'seacreatures', 'squid0000'); stingray = game.add.sprite(80, 190, 'seacreatures'); stingray.animations.add('swim', Phaser.Animation.generateFrameNames('stingray', 0, 23, '', 4), 30, true); stingray.animations.play('swim'); flyingfish = game.add.sprite(60, 40, 'seacreatures', 'flyingFish0000'); game.add.sprite(0, 466, 'coral'); // to: function ( properties, duration, ease, autoStart, delay, repeat, yoyo ) { game.add.tween(purpleFish).to({ x: -200 }, 7500, Phaser.Easing.Quadratic.InOut, true, 0, 1000, false); game.add.tween(octopus).to({ y: 530 }, 2000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true); game.add.tween(greenJellyfish).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true); game.add.tween(jellyfish).to({ y: 100 }, 8000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true); }