/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png'); game.loader.load(); } var fuji; var tweenRotate; var tweenUp; var tweenDown; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji'); // The sprite is 320 x 200 pixels in size // Here we set the origin to the center of the sprite again, so we can rotate and scale it at the same time fuji.origin.setTo(160, 100); tweenRotate = game.add.tween(fuji); tweenUp = game.add.tween(fuji.scale); tweenUp.onComplete.add(scaleDown, this); tweenDown = game.add.tween(fuji.scale); tweenDown.onComplete.add(scaleUp, this); // Start it going rotate(); scaleUp(); } function rotate() { tweenRotate.clear(); tweenRotate.to({ rotation: 360 }, 2000); tweenRotate.onComplete.add(rotate, this); tweenRotate.start(); } function scaleUp() { tweenUp.to({ x: 2, y: 2 }, 1000, Phaser.Easing.Elastic.Out); tweenUp.start(); } function scaleDown() { tweenDown.to({ x: 0.5, y: 0.5 }, 1000, Phaser.Easing.Elastic.Out); tweenDown.start(); } })();