/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png'); game.loader.load(); } var fuji: Phaser.Sprite; var tween: Phaser.Tween; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(200, 200, 'fuji'); // The sprite is 320 x 200 pixels in size // Here we set the origin to the center of the sprite (half of its width and height, so 160x100) // This will cause it to rotate on its center fuji.origin.setTo(160, 100); tween = game.add.tween(fuji); // Start it going rotate(); } function rotate() { tween.clear(); tween.to({ rotation: 360 }, 2000); tween.onComplete.add(rotate, this); tween.start(); } })();