/** * Renders the object using the Canvas renderer * * @method _renderCanvas * @param renderSession {RenderSession} * @private */ Phaser.Renderer.Canvas.GameObjects.Graphics = { render: function (renderer, graphics) { var worldAlpha = graphics.worldAlpha; var context = renderer.context; if (graphics.dirty) { this.updateGraphicsTint(graphics); graphics.dirty = false; } for (var i = 0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var shape = data.shape; var fillColor = data._fillTint; var lineColor = data._lineTint; context.lineWidth = data.lineWidth; if (data.type === Phaser.POLYGON) { context.beginPath(); var points = shape.points; context.moveTo(points[0], points[1]); for (var j = 1; j < points.length / 2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } if (shape.closed) { context.lineTo(points[0], points[1]); } // if the first and last point are the same close the path - much neater :) if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) { context.closePath(); } if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === Phaser.RECTANGLE) { if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fillRect(shape.x, shape.y, shape.width, shape.height); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.strokeRect(shape.x, shape.y, shape.width, shape.height); } } else if (data.type === Phaser.CIRCLE) { // TODO - need to be Undefined! context.beginPath(); context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === Phaser.ELLIPSE) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var w = shape.width * 2; var h = shape.height * 2; var x = shape.x - (w / 2); var y = shape.y - (h / 2); context.beginPath(); var kappa = 0.5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + (w / 2), // x-middle ym = y + (h / 2); // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === Phaser.ROUNDEDRECTANGLE) { var rx = shape.x; var ry = shape.y; var width = shape.width; var height = shape.height; var radius = shape.radius; var maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6); context.stroke(); } } } }, updateGraphicsTint: function (graphics) { if (graphics.tint === 0xFFFFFF) { return; } var tintR = (graphics.tint >> 16 & 0xFF) / 255; var tintG = (graphics.tint >> 8 & 0xFF) / 255; var tintB = (graphics.tint & 0xFF)/ 255; for (var i = 0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var fillColor = data.fillColor | 0; var lineColor = data.lineColor | 0; data._fillTint = (((fillColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (fillColor & 0xFF) / 255 * tintB * 255); data._lineTint = (((lineColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (lineColor & 0xFF) / 255 * tintB * 255); } } };