/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GameObject = require('../GameObject'); /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.RenderTexture#renderCanvas * @since 3.2.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. */ var RenderTextureCanvasRenderer = function (renderer, renderTexture, interpolationPercentage, camera) { if (GameObject.RENDER_MASK !== renderTexture.renderFlags || (renderTexture.cameraFilter > 0 && (renderTexture.cameraFilter & camera._id))) { return; } var ctx = renderer.currentContext; if (renderer.currentBlendMode !== renderTexture.blendMode) { renderer.currentBlendMode = renderTexture.blendMode; ctx.globalCompositeOperation = renderer.blendModes[renderTexture.blendMode]; } if (renderer.currentAlpha !== renderTexture.alpha) { renderer.currentAlpha = renderTexture.alpha; ctx.globalAlpha = renderTexture.alpha; } if (renderer.currentScaleMode !== renderTexture.scaleMode) { renderer.currentScaleMode = renderTexture.scaleMode; } var dx = 0; var dy = 0; var fx = 1; var fy = 1; if (renderTexture.flipX) { fx = -1; dx -= renderTexture.canvas.width - renderTexture.displayOriginX; } else { dx -= renderTexture.displayOriginX; } if (renderTexture.flipY) { fy = -1; dy -= renderTexture.canvas.height - renderTexture.displayOriginY; } else { dy -= renderTexture.displayOriginY; } ctx.save(); ctx.translate(renderTexture.x - camera.scrollX * renderTexture.scrollFactorX, renderTexture.y - camera.scrollY * renderTexture.scrollFactorY); ctx.rotate(renderTexture.rotation); ctx.scale(renderTexture.scaleX, renderTexture.scaleY); ctx.scale(fx, fy); ctx.drawImage(renderTexture.canvas, dx, dy); ctx.restore(); }; module.exports = RenderTextureCanvasRenderer;