var Clone = require('../../utils/object/Clone'); var JSONArray = function (texture, sourceIndex, json) { // Malformed? if (!json['frames']) { console.warn('Invalid Texture Atlas JSON Array given, missing \'frames\' array'); return; } // Add in a __BASE entry (for the entire atlas) var source = texture.source[sourceIndex]; texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height); // By this stage frames is a fully parsed array var frames = json['frames']; var newFrame; for (var i = 0; i < frames.length; i++) { var src = frames[i]; // The frame values are the exact coordinates to cut the frame out of the atlas from newFrame = texture.add(src.filename, sourceIndex, src.frame.x, src.frame.y, src.frame.w, src.frame.h); // These are the original (non-trimmed) sprite values if (src.trimmed) { newFrame.setTrim( src.sourceSize.w, src.sourceSize.h, src.spriteSourceSize.x, src.spriteSourceSize.y, src.spriteSourceSize.w, src.spriteSourceSize.h ); } if (src.rotated) { newFrame.rotated = true; newFrame.updateUVsInverted(); } // Copy over any extra data newFrame.customData = Clone(src); } // Copy over any additional data that was in the JSON to Texture.customData for (var dataKey in json) { if (dataKey === 'frames') { continue; } if (Array.isArray(json[dataKey])) { texture.customData[dataKey] = json[dataKey].slice(0); } else { texture.customData[dataKey] = json[dataKey]; } } return texture; }; module.exports = JSONArray;