var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // You can fill the preloader with as many assets as your game requires // Here we are loading an image. The first parameter is the unique // string by which we'll identify the image later in our code. // The second parameter is the URL of the image (relative) game.load.image('einstein', 'assets/pics/ra_einstein.png'); } function create() { // This creates a simple sprite that is using our loaded image and // displays it on-screen // and assign it to a variable var image = game.add.sprite(0, 0, 'einstein'); //enables all kind of input actions on this image (click, etc) image.inputEnabled=true; image.events.onInputDown.add(listener,this); } function listener () { alert('clicked'); }