var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/arrow.png'); } var sprite; function create() { game.stage.backgroundColor = '#0072bc'; sprite = game.add.sprite(400, 300, 'arrow'); sprite.anchor.setTo(0.5, 0.5); } function update() { sprite.rotation = game.physics.accelerateToPointer(sprite, this.game.input.activePointer, 500, 500, 500); } function render() { game.debug.renderSpriteInfo(sprite, 32, 32); }