/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Video Game Object Seeking Event. * * This event is dispatched when a Video _begins_ seeking to a new point in its timeline. * When the seek is complete, it will dispatch the `VIDEO_SEEKED` event to conclude. * * Listen for it from a Video Game Object instance using `Video.on('seeking', listener)`. * * @event Phaser.GameObjects.Events#VIDEO_SEEKING * @type {string} * @since 3.20.0 * * @param {Phaser.GameObjects.Video} video - The Video Game Object which started seeking. */ module.exports = 'seeking';