var Formats = require('../Formats'); var Tileset = require('../Tileset'); var Tile = require('../Tile'); var Extend = require('../../../utils/object/Extend'); var ParseJSONTiled = function (key, json, insertNull) { if (json.orientation !== 'orthogonal') { console.warn('Only orthogonal map types are supported in this version of Phaser'); return null; } // Map data will consist of: layers, objects, images, tilesets, sizes var map = { width: json.width, height: json.height, name: key, tileWidth: json.tilewidth, tileHeight: json.tileheight, orientation: json.orientation, format: Formats.TILED_JSON, version: json.version, properties: json.properties, widthInPixels: json.width * json.tilewidth, heightInPixels: json.height * json.tileheight }; // Tile Layers var layers = []; for (var i = 0; i < json.layers.length; i++) { if (json.layers[i].type !== 'tilelayer') { continue; } var curl = json.layers[i]; // Base64 decode data if necessary // NOTE: uncompressed base64 only. if (!curl.compression && curl.encoding && curl.encoding === 'base64') { var binaryString = window.atob(curl.data); var len = binaryString.length; var bytes = new Array(len); // Interpret binaryString as an array of bytes representing // little-endian encoded uint32 values. for (var j = 0; j < len; j += 4) { bytes[j / 4] = ( binaryString.charCodeAt(j) | binaryString.charCodeAt(j + 1) << 8 | binaryString.charCodeAt(j + 2) << 16 | binaryString.charCodeAt(j + 3) << 24 ) >>> 0; } curl.data = bytes; delete curl.encoding; } else if (curl.compression) { console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\''); continue; } var layer = { name: curl.name, x: curl.x, y: curl.y, width: curl.width, height: curl.height, tileWidth: json.tilewidth, tileHeight: json.tileheight, widthInPixels: curl.width * json.tilewidth, heightInPixels: curl.height * json.tileheight, alpha: curl.opacity, visible: curl.visible, properties: {}, indexes: [], callbacks: [], bodies: [] }; if (curl.properties) { layer.properties = curl.properties; } var x = 0; var row = []; var output = []; var rotation, flipped, flippedVal, gid; // Loop through the data field in the JSON. // This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV) // If the map contains multiple tilesets then the indexes are relative to that which the set starts from. // Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset. for (var t = 0, len = curl.data.length; t < len; t++) { rotation = 0; flipped = false; gid = curl.data[t]; flippedVal = 0; // If true the current tile is flipped or rotated (Tiled TMX format) if (gid > 0x20000000) { // FlippedX if (gid > 0x80000000) { gid -= 0x80000000; flippedVal += 4; } // FlippedY if (gid > 0x40000000) { gid -= 0x40000000; flippedVal += 2; } // FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners) if (gid > 0x20000000) { gid -= 0x20000000; flippedVal += 1; } switch (flippedVal) { case 5: rotation = Math.PI / 2; break; case 6: rotation = Math.PI; break; case 3: rotation = 3 * Math.PI / 2; break; case 4: rotation = 0; flipped = true; break; case 7: rotation = Math.PI / 2; flipped = true; break; case 2: rotation = Math.PI; flipped = true; break; case 1: rotation = 3 * Math.PI / 2; flipped = true; break; } } // index, x, y, width, height if (gid > 0) { var tile = new Tile(layer, gid, x, output.length, json.tilewidth, json.tileheight); tile.rotation = rotation; tile.flipped = flipped; if (flippedVal !== 0) { // The WebGL renderer uses this to flip UV coordinates before drawing tile.flippedVal = flippedVal; } row.push(tile); } else { var blankTile = insertNull ? null : new Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight); row.push(blankTile); } x++; if (x === curl.width) { output.push(row); x = 0; row = []; } } layer.data = output; layers.push(layer); } map.layers = layers; // Images var images = []; for (var i = 0; i < json.layers.length; i++) { if (json.layers[i].type !== 'imagelayer') { continue; } var curi = json.layers[i]; var image = { name: curi.name, image: curi.image, x: curi.x, y: curi.y, alpha: curi.opacity, visible: curi.visible, properties: {} }; if (curi.properties) { image.properties = curi.properties; } images.push(image); } map.images = images; // Tilesets & Image Collections var tilesets = []; var imagecollections = []; var lastSet = null; for (var i = 0; i < json.tilesets.length; i++) { // name, firstgid, width, height, margin, spacing, properties var set = json.tilesets[i]; if (set.image) { var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties); if (set.tileproperties) { newSet.tileProperties = set.tileproperties; } // For a normal sliced tileset the row/count/size information is computed when updated. // This is done (again) after the image is set. newSet.updateTileData(set.imagewidth, set.imageheight); tilesets.push(newSet); } else { // TODO: ImageCollection // var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties); // for (var ti in set.tiles) // { // var image = set.tiles[ti].image; // var gid = set.firstgid + parseInt(ti, 10); // newCollection.addImage(gid, image); // } // imagecollections.push(newCollection); } // We've got a new Tileset, so set the lastgid into the previous one if (lastSet) { lastSet.lastgid = set.firstgid - 1; } lastSet = set; } map.tilesets = tilesets; map.imagecollections = imagecollections; // Objects & Collision Data (polylines, etc) var objects = {}; var collision = {}; function slice (obj, fields) { var sliced = {}; for (var k in fields) { var key = fields[k]; if (typeof obj[key] !== 'undefined') { sliced[key] = obj[key]; } } return sliced; } for (var i = 0; i < json.layers.length; i++) { if (json.layers[i].type !== 'objectgroup') { continue; } var curo = json.layers[i]; objects[curo.name] = []; collision[curo.name] = []; for (var v = 0, len = curo.objects.length; v < len; v++) { // Object Tiles if (curo.objects[v].gid) { var object = { gid: curo.objects[v].gid, name: curo.objects[v].name, type: curo.objects[v].hasOwnProperty('type') ? curo.objects[v].type : '', x: curo.objects[v].x, y: curo.objects[v].y, visible: curo.objects[v].visible, properties: curo.objects[v].properties }; if (curo.objects[v].rotation) { object.rotation = curo.objects[v].rotation; } objects[curo.name].push(object); } else if (curo.objects[v].polyline) { var object = { name: curo.objects[v].name, type: curo.objects[v].type, x: curo.objects[v].x, y: curo.objects[v].y, width: curo.objects[v].width, height: curo.objects[v].height, visible: curo.objects[v].visible, properties: curo.objects[v].properties }; if (curo.objects[v].rotation) { object.rotation = curo.objects[v].rotation; } object.polyline = []; // Parse the polyline into an array for (var p = 0; p < curo.objects[v].polyline.length; p++) { object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]); } collision[curo.name].push(object); objects[curo.name].push(object); } // polygon else if (curo.objects[v].polygon) { var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'visible', 'rotation', 'properties' ]); // Parse the polygon into an array object.polygon = []; for (var p = 0; p < curo.objects[v].polygon.length; p++) { object.polygon.push([ curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y ]); } objects[curo.name].push(object); } // ellipse else if (curo.objects[v].ellipse) { var object = slice(curo.objects[v], [ 'name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]); objects[curo.name].push(object); } // otherwise it's a rectangle else { var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]); object.rectangle = true; objects[curo.name].push(object); } } } map.objects = objects; map.collision = collision; map.tiles = []; // Finally lets build our super tileset index for (var i = 0; i < map.tilesets.length; i++) { var set = map.tilesets[i]; var x = set.tileMargin; var y = set.tileMargin; var count = 0; var countX = 0; var countY = 0; for (var t = set.firstgid; t < set.firstgid + set.total; t++) { // Can add extra properties here as needed map.tiles[t] = [ x, y, i ]; x += set.tileWidth + set.tileSpacing; count++; if (count === set.total) { break; } countX++; if (countX === set.columns) { x = set.tileMargin; y += set.tileHeight + set.tileSpacing; countX = 0; countY++; if (countY === set.rows) { break; } } } } // assign tile properties var layer; var tile; var sid; var set; // go through each of the map data layers for (var i = 0; i < map.layers.length; i++) { layer = map.layers[i]; set = null; // rows of tiles for (var j = 0; j < layer.data.length; j++) { row = layer.data[j]; // individual tiles for (var k = 0; k < row.length; k++) { tile = row[k]; if (tile === null || tile.index < 0) { continue; } // find the relevant tileset sid = map.tiles[tile.index][2]; set = map.tilesets[sid]; // if that tile type has any properties, add them to the tile object if (set.tileProperties && set.tileProperties[tile.index - set.firstgid]) { tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]); } } } } return map; }; module.exports = ParseJSONTiled;