/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('../../const.js'); /** * Converts from orthogonal tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.TileToWorldY * @since 3.0.0 * * @param {integer} tileY - The x coordinate, in tiles, not pixels. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} */ var OrthoTileToWorldY = function (tileY, camera, layer) { var tileHeight = layer.baseTileHeight; var tilemapLayer = layer.tilemapLayer; var layerWorldY = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); tileHeight *= tilemapLayer.scaleY; } return layerWorldY + tileY * tileHeight; }; /** * Converts from staggered tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.StagTileToWorldY * @private * @since 3.0.0 * * @param {integer} tileY - The x coordinate, in tiles, not pixels. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} */ var StagTileToWorldY = function (tileY, camera, layer) { var tileHeight = layer.baseTileHeight; var tilemapLayer = layer.tilemapLayer; var layerWorldY = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); tileHeight *= tilemapLayer.scaleY; } return layerWorldY + tileY * (tileHeight / 2); }; /** * Converts from hexagonal tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.HexTileToWorldY * @private * @since 3.0.0 * * @param {integer} tileY - The x coordinate, in tiles, not pixels. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} */ var HexTileToWorldY = function (tileY, camera, layer) { var tileHeight = layer.baseTileHeight; var tilemapLayer = layer.tilemapLayer; var layerWorldY = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); tileHeight *= tilemapLayer.scaleY; } var sidel = layer.tilemapLayer.tilemap.hexSideLength; var rowHeight = ((tileHeight - sidel) / 2 + sidel); // same as staggered return layerWorldY + tileY * rowHeight; }; var nullFunc = function () { console.warn('With the current map type you have to use the TileToWorldXY function.'); return null; }; var TileToWorldY = function (orientation) { switch (orientation) { case CONST.STAGGERED: return StagTileToWorldY; case CONST.ISOMETRIC: return nullFunc; case CONST.HEXAGONAL: return HexTileToWorldY; default: return OrthoTileToWorldY; } }; module.exports = TileToWorldY;