/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { game.load.text('platform', 'assets/maps/mapdraw.json'); game.load.image('tiles', 'assets/tiles/platformer_tiles.png'); game.load.image('carrot', 'assets/sprites/carrot.png'); game.load.start(); } var map; var emitter; var marker; function create() { map = game.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON); map.setCollisionRange(21, 53); map.setCollisionRange(105, 109); game.camera.texture.opaque = true; game.camera.texture.backgroundColor = 'rgb(47,154,204)'; marker = game.add.sprite(0, 0); marker.texture.width = 16; marker.texture.height = 16; marker.texture.opaque = true; marker.texture.backgroundColor = 'rgba(255,0,0,0.4)'; //emitter = game.add.emitter(32, 80); //emitter.width = 700; //emitter.makeParticles('carrot', 100, false, 1); //emitter.gravity = 150; //emitter.bounce = 0.8; //emitter.start(false, 20, 0.05); } function update() { // Collide everything with the map //map.collide(); marker.x = game.math.snapToFloor(game.input.getWorldX(), 16); marker.y = game.math.snapToFloor(game.input.getWorldY(), 16); if(game.input.mousePointer.isDown) { map.putTile(marker.x, marker.y, 32); } } })();